New Gameplay Video Released for TOXIKK

By Chris Dahlberg

Published on Sunday, October 5, 2014

Reakktor Studios announced their upcoming multiplayer shooter Toxikk back in August. The game takes a cue from Unreal Tournament and is going for that same arena style of gameplay where levels allow plenty of verticality and boosters. With the game set to release on Early Access at the end of the year, the developer has released a three minute gameplay video. Graphically I’m reminded of Halo crossed with one of the more recent Unreal Tournament titles, and what is being shown so far looks fun. Reakktor starts off showing some close range maps, but towards the end they show some significantly larger locations and display some of the vehicles that can be used. It’s this element that I’m most interested in, as the large scale battles look like they could be quite fun. I’m planning on checking this one out at some point, so hopefully it will be able to live up to the old-school skill based arena shooter.


Inspired by the big shooters from the late 90s and early 2ks, the sci-fi/near-future themed game plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming.

Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. The game also features a configurable BOT-MODE to let you train your skills offline.

TOXIKK is exclusively designed for PC and scheduled to launch via Early Access in Q4/2014.

Developer Website:

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