Blade Dancer: Lineage of Light (PSP)

By Moe Rantala

Published on Wednesday, September 6, 2006

Graphics: 8.00
Sound: 8.00
Gameplay: 8.00
Replays: 7.00
Gamelength: 7.00

Blade Dancer is one of the most recent RPG’s for the PSP, and it comes from NIS America. Known for their strategy RPGs, this title is just a little bit different.

Blade Dancer is a real time RPG, and it’s very nicely done. The main point of the game is to help those who need it as you made a promise to yourself that as soon as you arrived at your destination, you would help the first person who came to you however you could. This premise leads the player into all sorts of adventures and quests.

The graphics of Blade Dancer are pretty sweet. They’re just what is normally expected from most PSP games, but there’s an element to them that is exceptional compared to many other RPGs for the PSP. They characters are far more impressive than the smaller sprites of Ys and PoPoLoCrois; they’re more like what you’d come to expect from today’s Final Fantasy’s. The day/night system in the game is unique as well, as there aren’t too many games out there that simulate a changing day and night with a sunset and a sunrise. Also, the moon goes through phases, and in all the way that was done is just cool. The attack effects, as well as most of the special attack effects, are very nicely done, and the monsters/enemies are definitely a sight to behold. In all, the graphics of Blade Dancer are very good. They do many things right, and nothing is really wrong with them, they just aren’t as superb as some may like.

The sound and music of Blade Dancer is exceptionally sweet. There aren’t really any bad things one can say about it. The music is catchy, just about every important character has a well done voice over for most of their dialog, and the sound effects are very nicely done. The music by itself is incredible, and flows smoothly. It also matches the scenery of whatever place you may be in at the time, as do the sound effects. The SFx match up very neatly with the actions performed on screen, and don’t seem to get too repetitive which is a major plus. The ambient noise, such as a waterfall or a river is amazing as well, as it wasn’t something I was expecting and didn’t really notice it until I realized that there was something different about this place than in other RPG’s I had played that had waterfalls/running rivers. In one word, the sound is: great.

The gameplay itself is excellent. There’s a unique system that uses the moon itself to power your item combininations, as well as your “Lunabilities," which are your special attacks. The field play is decent, albeit repetitive. Each monster/group of monsters is represented on screen by a floating skull, which will laugh if you get near it and start to chase you. The difficulty of this group of monsters is represented by the color of the skull. It is possible to run away from them once they start to chase you, but sometimes they will over take you and you will be forced to battle. While in battle, you must be aware of the condition of your weapon, because if it reaches 0, it will break and you’ll either have to buy or make a new one. For each attack you and the enemies make, the Lunar Bar will increase. Once it’s at a certain point, you may use one of your Lunabilities (depending on its cost.) You have the ability to combine items into new items through item recipes and crafting, and there’s a chance that you may make a new, much more powerful item when the moon is in a certain state. In all, the gameplay is what can really sell the game depending on whether or not you want to try something new.

Blade Dancer is a good game. The story is very well done, and all of the technological aspects of it are good as well. If you want to try something a little different, give this a try.

Overall Rating: 8.00

Leave a Reply