Mythos (PC)

By Steven Marsh

Published on Friday, April 18, 2008

Ever wonder what it would be like if someone took “World Of WarCraft”, “Titan Quest”, “Guild Wars” and “Diablo II”, threw ’em all in a blender and released it to the public? Well, that’s exactly what FlagShip Studios appears to of done with “Mythos” and while it’s not necessarily revolutionary, it’s a damn fun game thus far.

In the preview build as of the time of this writing, “Mythos” consists of 3 full character classes and 4 character races. The classes each have 3 separate skill trees for players to tinker with, which gives a great deal of customization, especially earlier on in the game. The races don’t do much, but each one has a special resistance modifier, as well as a special damage modifier. The racial modifiers are all 20% boosts and go quite a long way, but the guys at FlagShip Studios have done a good job with creating a well-balanced variation of creature types at all times. This simply means that no one damage bonus type overpowers any other damage bonus type. The same goes with the resistance bonuses, as there are tons of attacks of all types no matter which area you may be in.

The classes are all very distinguished from one another and while there aren’t as many as many other games out there, they’re all well-balanced with plenty of different play styles. The 3 classes are “Bloodletter”, “Pyromancer” and the “Gadgeteer”. “Bloodletter” is the melee class of the game and appears to be the most common overall. “Pyromancer” is the caster type and is the second most common class. The least-played class is the “Gadgeteer”, which is the ranged weapon attack type and is still definitely on par with the other 2 classes. Each class has a good amount of variety and they all include pet skills in the various skill trees to help the solo players out there.

Once you’ve created your character, logged in and familiarized yourself with the user interface, you’ll be immediately thrown into your first quest. From there, it’s quest-after-quest game play with standard quest type variants, most of which include some degree of mass slaughter. On top of the standard quest style, there are many other elements that have been borrowed from other games. Some of those elements include crafting, point-and-click game play and standard MMORPG style PVP. If you’ve played another casual MMORPG, such as “world Of WarCraft” or “Diablo II”, you’ll feel right at home here. Everything from the basic “clicky combat” to the standard hotkey bar and the Diablo-esque skill trees fits in perfectly. Some people might be put off by this standard game play model, but really it works perfectly for this style of game and quite frankly, let me iterate the point simply: “If it isn’t broken, don’t fix it.”

The game isn’t without flaws, although right now I’m convinced that those flaws are limited to graphical, sound and customization issues. First of all, there are weird issues with the graphics that seem to create odd-colored “shapes” in the terrains at times. It could just be a driver issue on my end or perhaps it’s a Vista issue, but it happens somewhat frequently and while it’s not enough to ruin the game play, it’s enough to make me go “What the hell?” every now and again. Don’t get me wrong, though; the graphics are decent and fit somewhere in between “World Of WarCraft” and “Titan Quest”. It just has a few weird errors every so often. There are also weird issues with parts of the sound fading in and out at random, as if it was intended to be that way. A primary example is the footstep sounds of your own character. More often than not, your footsteps will stop for about 1/3 of a second, as if the game intentionally “skipped” a footstep. The same seems to happen with the background music, which randomly stops playing and seemingly restarts itself whenever it feels like doing so. Again, this could be a driver or card issue, but that’s one thing only time will tell. The final flaw isn’t too big of a deal for me, but could very well be a deal breaker for some players: Appearance customization, or lack thereof. There are only a handful of basic hair style, accessory and face type options for each race and honestly, in-game they all blend together. The only saving grace of this fact is that your equipment is very visible and helps to make your character stand out at times. It doesn’t bother me too much, but again, some people will hate this.

It seems like “Mythos” is shaping up to be a really wonderful game and it’s probably not even halfway finished in terms of content. I, for one, am certainly looking forward to the final release of this title and I hope that the game is truly free, unlike the weird subscription model used for “Hellgate: London”, which was also created by FlagShip Studios. This has the potential to be the next “Diablo II” if they take it far enough. Hats off to you, FlaghShip Studios! You might just suck the life out of me if this game turns out to be as good as I hope it will!

Stay tuned for more information on “Mythos” as more patches are released.

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