Astro Boy: The Video Game (Wii)

By Steven Marsh

Published on Tuesday, December 8, 2009

Graphics: 4.00
Sound: 7.00
Gameplay: 5.00
Replays: 2.00
Gamelength: 5.00

To say the least, “Astro Boy: The Video Game” is a terrible representation of all things Astro Boy.

Astro Boy has been an important part of both gaming and animation for quite a long while, even dating back to the early 1960s. Since the series conception, several games, animated series and even a new American movie have popped up all over the place. This game, which is an attempt at bringing the American movie to life in video game form, is a simple and child-friendly action platformer that not once captures the true essence of Astro Boy. If you’re interested in finding out why this game should have never been created, keep reading for our review of “Astro Boy: The Video Game” for the Nintendo Wii.

Although it’s not the ugliest thing ever created, there’s absolutely nothing attractive about this game. Bland textures, low quality special effects and boring level design fill every corner of the game world. Even Astro Boy himself doesn’t look up to par, which seems unforgivable for a game that’s trying to recreate the original feel of the series.

Although I was hoping for some sick electronic beats, the soundtrack is still pretty good. Much of the music fits the game and really does have an epic feel. The music seems more like a tribute to the “Star Wars” brand, but simply doesn’t reach the same level of quality at any point. At least the sound effects are good, even if they do lack originality.

At it’s core, this is a very linear action platformer. Not only that, but it’s a particularly easy game that’s only likely to appeal to a select group of very young gamers.

The majority of the game involves running around 2D environments, destroying a bunch of random enemies and collecting powerups, ultimately leading to the game’s very random and unexplained final boss. That sounds like a fun and nostalgic recipe, but it’s more of a disaster than anything else.

Astro Boy retains all of his special moves, including the classic butt guns. He even has the ability to heal himself, which becomes extremely cheap because the game throws super moves at you constantly.

All of the special moves can be used at any time, but Astro Boy’s standard attack is a very basic punching attack that generally disposes of most enemies in 1 or 2 hits. In order to use super moves, points must be earned and spent.

Gaining points to use super moves is as simple as killing things. At the start of each level, Astro Boy is given 10 points, but that number goes up very fast and makes the game extremely easy to plow through. In essence, Astro Boy has unlimited power.

The only other thing to do in Astro Boy is seek out the attribute upgrades. There are a set number of them throughout the game, all of them are easy to find and there’s no way to choose where each upgrade is placed. It’s a very artificial character customization element because there’s no way to actually choose what’s gained in any way.

When it’s all said and done, there really are plenty of worse things out there, but as far as Astro Boy goes, this is the weakest link. Stay away from this game unless you have a young gamer in the family that has a deep love for robotic things.

Overall Rating: 5.00

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