Star Wars Battlefront: Elite Squadron (DS)

By Steven Marsh

Published on Monday, December 7, 2009

Graphics: 5.00
Sound: 6.00
Gameplay: 3.00
Replays: 1.00
Gamelength: 6.00

“Star Wars Battlefront: Elite Squadron” is a simplistic and lacking game that can easily be written off as a yet another drink coaster.

As one of the most popular Star Wars video game series out there, Battlefront has built up plenty of momentum. Many people want a true next-gen iteration of the series, but on the other side of the gaming world, handhelds have been getting most of the attention in the Battlefront scene lately. Many DS owners had very high hopes that this would be the next big game in the series. Unfortunately, that certainly is not the case. For the first time ever, an absolutely terrible Battlefront game has reached store shelves. For more on this horrible gaming experience, read on for our review of “Star Wars Battlefront: Elite Squadron.”

Even for a Nintendo DS game, the graphics are somewhat low quality. The very low grade textures seem very blurry on the small handheld screen. Despite that, this surely isn’t the ugliest game out there, but don’t set your expectations too high or you’ll be thoroughly disappointed.

For a Star Wars game, the audio certainly lacks any sort of epic feel. On top of that, there’s absolutely no voice acting. Somewhat distorted audio and a purely text-based script just don’t seem like the Star Wars way. Still, even without the most epic soundtrack ever created, I suppose it does set the atmosphere properly and for that, it still deserves some credit.

While the audiovisual experience is far from perfect, the gameplay is definitely the worst aspect of the game.

At first, everything seems promising. The menus are simple to use and the story of the Jedi clones, “X1” and “X2” comes across as an interesting idea. This is one big trick, though, as the game rapidly goes very downhill within’ the first five minutes of the first level.

The idea is a fairly simple. Run around and mash the attack button while trying to dodge incoming attacks, occasionally throwing in a very dull force power when they become unlocked. That’s literally all there is to the core combat mechanics.

There’s a simple class system in place, but it’s hardly worth mentioning because it’s almost entirely pointless. Yes, each class has different weapons, but otherwise, it still boils down to the same general button mashing mechanics. Also, most of the force powers are available regardless of which class the player chooses at any given time once they’ve unlocked.

Aside from that, there’s a small handful of vehicle scenarios, but they’re designed in such a way that they feel like extended minigames.

To give you an example, some of the vehicle scenes have the player simply moving left and right in order to dodge incoming obstacles while aiming to shoot a handful of enemy targets. There’s no way to take full control of the vehicle and as such, it feels like a watered down late 80s arcade game.

When it’s all said and done, this game should take anywhere between 6-8 hours to complete and there’s practically no reason to ever touch the game again, assuming you can stomach the game long enough to finish it the first time.

Of course, the bottom line is that you should never even consider purchasing this game. Wait for the next game in the series, which will hopefully retain the same level of quality as the other (better) games.

Overall Rating: 3.50

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