Tomb Raider: Definitive Edition (Xbox One)

By Chip Tamplin

Published on Saturday, February 15, 2014

Early on in 2013, Tomb Raider was my clear favorite for Game of the Year. After playing The Last of Us and Bioshock Infinite, my pick for GOTY became increasingly hard to hone in on. Well, now it’s almost a year later and Tomb Raider has been re-released for new (now current) generation consoles and it’s a great opportunity to replay the game.

Rather than paraphrasing my earlier review of the game, I’ll just go on to what has been improved for the newest console release. Oddly enough, the Playstation 4 and Xbox One versions of the game were done by two different studios. Playstation 4 was handled by Nixxes Software while the Xbox One version was handled by United Front Games. This can explain part of why the Playstation 4 port is marginally better, considering Nixxes has a lot more experience with porting game than United Front does. The PS4 version is said to run at 60 frames per second while the Xbox One version runs around 30FPS. That said, from what I’ve seen the differences aren’t very noticeable.

While mud and sweat textures are more profound in the next generation versions, there isn’t much else than Tomb Raider Definitive Edition really improves on. It’s still the fantastic game that came out a year ago, but now with a prettier presentation. Gameplay is still crisp and precise.


One notable difference is Kinect integration. Quickly switching between weapons by saying “BOW” or “SHOTGUN” can be a convenience in the middle of combat. You’re also able to bring up your map quickly. While the potential for Kinect integration still hasn’t reached what we’d like, these simple additions are good additions nonetheless.

The biggest disappointment for me with Tomb Raider was that we never saw any added single player DLC. All the DLC was multiplayer related and considering how disappointing the MP ended up feeling – the DLC felt rather pointless for the majority of Tomb Raider fans. With the Definitive Edition you’ll be getting all DLC which includes one extra tomb as well as a few new gun attachments for multiplayer. While it’s nice that all this was packaged for us, it’s hard to really care about an aspect of the game you’ll never play.


While some fans might find issue with paying for a game they’ve already beaten on a previous console, I think Tomb Raider: Definitive Edition is a fantastic addition to next generation. It’s a great reason for new players to try out the game who missed out a year ago and a great excuse to get back into that world again for those of us who had played it. The evolution that a young and vulnerable Lara Croft goes through over the course of this game is still some of the most compelling and emotionally-gripping story telling I’ve seen in video games.

Last year was an amazing year for gamers and Tomb Raider was a major reason for that. Hopefully we’ll be seeing a new Tomb Raider soon.


The Good

+ The game is just so. freaking. good.

+ Cleans up nicely.

+ The evolution of Lara is still very compelling.

The Bad

- Multiplayer still feels pointless.


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